Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Machiavelli Interface wrote: *Suggested Fix* A set of fighters, to deal with patrolling a system. Use the system scaning screen to setup a system scaning patern, based on skill level should be easy enough to code acruacy or a number of stored ...
- by DataRunner Attor - at 2013.03.13 13:19:00
|
182. Pods n shuttle - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: No I to second Drake's motion, and downvote this idea before it spreads.
- by DataRunner Attor - at 2013.03.13 06:43:00
|
183. Jukebox Petition - Bring it back! - in Issues, Workarounds & Localization [original thread]
Alvatore DiMarco wrote: What you seem to be missing here is this: Snowball Launchers, now named Festival Launchers, are not a new item. They were developed years ago, back when there was still a jukebox. The time spent to develop them is irrel...
- by DataRunner Attor - at 2013.03.13 06:30:00
|
184. Make T2 Invention actually about inventing NEW variants! - in Player Features and Ideas Discussion [original thread]
Only problem with this idea that due to how EVE repackaging and stacking system works, as soon you repackage the ship, the ship gets turned into a 'default' type, so you would lose all those bonuses to your ship. It why you can't repackage a shi...
- by DataRunner Attor - at 2013.03.12 22:55:00
|
185. Jukebox Petition - Bring it back! - in Issues, Workarounds & Localization [original thread]
Jimmy O'Shanty wrote: Ranger 1 wrote: As has been said multiple times the Jukebox was of poor quality, limited functionality, and completely reduntant as you already have an excellent media player as part of your operating system. Th...
- by DataRunner Attor - at 2013.03.12 22:36:00
|
186. Skill Point Remap - in Player Features and Ideas Discussion [original thread]
The reason why there are no remaps for skills is quite simple, when you start a character you need to make a PLAN for that character, so if you start to load up useless skills that you will never use...Well that is your fault for following your ow...
- by DataRunner Attor - at 2013.03.12 15:00:00
|
187. Idea to improve drone ships that use sentry drones. - in Player Features and Ideas Discussion [original thread]
CMD Ishikawa wrote: ''Drone repair bay'' sunds really good or may be the possibility of taking drones from cargo bay into drone bay and back, perhaps with some time penaltie like if you are ''moving'' them from one bay to another. they use ...
- by DataRunner Attor - at 2013.03.12 03:01:00
|
188. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Honestly I'm still looking for rewards for cloaking in general =V short of a few nitched professions, ships that can equip covert ops cloak is generally...useless.
- by DataRunner Attor - at 2013.03.12 00:59:00
|
189. A fix for the fix for AFK cloaking - in Player Features and Ideas Discussion [original thread]
Here the miss conception though, and the problem with everyone. If they are AFK, they can't hurt you, what it is, is that nullbears don't like it when people are in their system that they can't activily tell if they are on or not, AND, unable to...
- by DataRunner Attor - at 2013.03.11 21:40:00
|
190. Don't like local No Problem! - Add a new region - in Player Features and Ideas Discussion [original thread]
Jacid wrote: DataRunner Attor wrote: Or we can just fix the problem as a whole and not put a band-aid over it. Fair point but don't think you could "fix" the problem unless you showed people how awesome it would be without local. Without...
- by DataRunner Attor - at 2013.03.11 20:23:00
|
191. I am Fed up to fly tinboxes. - in Player Features and Ideas Discussion [original thread]
Vincent Gaines wrote: One only needs to fly a helios to know the true meaning of ugly. I fully support this, or an Avatar....
- by DataRunner Attor - at 2013.03.11 19:58:00
|
192. Cloaker's new bonus! - in Player Features and Ideas Discussion [original thread]
I would think it would be more practical, in space you can't hide under water or in terrain and ectra. So instead one must cut off all signals incoming and outgoing to them.
- by DataRunner Attor - at 2013.03.11 19:56:00
|
193. Don't like local No Problem! - Add a new region - in Player Features and Ideas Discussion [original thread]
Or we can just fix the problem as a whole and not put a band-aid over it.
- by DataRunner Attor - at 2013.03.11 19:56:00
|
194. change the Cloak HUD icon so it is more clearly visable if cloak is activated - in Player Features and Ideas Discussion [original thread]
double post, oops
- by DataRunner Attor - at 2013.03.11 17:21:00
|
195. change the Cloak HUD icon so it is more clearly visable if cloak is activated - in Player Features and Ideas Discussion [original thread]
double post oops
- by DataRunner Attor - at 2013.03.11 17:20:00
|
196. change the Cloak HUD icon so it is more clearly visable if cloak is activated - in Player Features and Ideas Discussion [original thread]
GodsMistress wrote: DataRunner Attor wrote: Short of total blindness almost ALL vision can be corrected in someway or another. astigmatism can be corrected with glasses presbyopia, but it can be corrected with glasses or contact lenses...
- by DataRunner Attor - at 2013.03.11 17:19:00
|
197. change the Cloak HUD icon so it is more clearly visable if cloak is activated - in Player Features and Ideas Discussion [original thread]
GodsMistress wrote: DataRunner Attor wrote: GodsMistress wrote: Omnathious Deninard wrote: Seriously? Look at your ship, is it there? No? Congratulations your cloak is active! dear sir... i appreciate your comment, however i have a...
- by DataRunner Attor - at 2013.03.11 14:36:00
|
198. Cloaker's new bonus! - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: DataRunner Attor wrote: Sura Sadiva wrote: Such a change would be a tragedy, and push null bear to commit mass suicide. They would be even more paranoid and coward than now hysterically refusing to undock even when the...
- by DataRunner Attor - at 2013.03.11 14:15:00
|
199. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Currently this is how you counter Cloak's, and lets put +1 point for everything they can do. Lets put a -1 for everything that can counter them. Almost all ships can kill off a cloak ship sort of the cloak's ships target. So a stealth bomber targ...
- by DataRunner Attor - at 2013.03.11 14:07:00
|
200. change the Cloak HUD icon so it is more clearly visable if cloak is activated - in Player Features and Ideas Discussion [original thread]
GodsMistress wrote: Omnathious Deninard wrote: Seriously? Look at your ship, is it there? No? Congratulations your cloak is active! dear sir... i appreciate your comment, however i have a good reason for asking this. I am visually impair...
- by DataRunner Attor - at 2013.03.11 13:36:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |